Direction Educare
Unity Development Experience
Worked on interactive applications using Unity, gaining experience in gameplay implementation, technical problem-solving, and development workflows.
My Background
My development interests sit at the intersection of software engineering, gameplay programming, and real-time interaction.
Working on Unity projects has helped me understand the importance of player feedback, technical constraints, modular design, and the ability to continuously improve a working system.
Experience & Leadership
Unity Development Experience
Worked on interactive applications using Unity, gaining experience in gameplay implementation, technical problem-solving, and development workflows.
Development Internship
Further experience in a professional development environment, working on software implementation and practical engineering responsibilities.
Student Club Leadership
Contributed to technical initiatives, collaborative activities, and student engagement around game development and immersive technologies.
Education
Undergraduate engineering studies in Automation and Robotics.
Technical Specialization
My work spans gameplay programming, reusable technical systems, AI integration, and immersive experiences.
Designing player mechanics, movement systems, interactions, and gameplay features in Unity.
Building modular and maintainable systems with clear separation of responsibilities.
Exploring AI-driven NPCs, conversational interactions, and computer vision within real-time applications.
Developing interactive experiences and prototypes for augmented and virtual reality.
Engineering Mindset
My approach is to get mechanics working early, understand their limitations, and improve their underlying systems as requirements become clearer.
Validate the core interaction before committing to a larger architecture.
Keep input, state management, simulation, and visual presentation understandable.
Favor systems that can be tuned, extended, and debugged without unnecessary rewrites.
Use functional testing and playtesting to identify problems with mechanics and player feedback.
Let's Connect
I'm interested in gameplay programming, technical game systems, and interactive experiences. Feel free to explore my projects or reach out.