
Gameplay Systems Programmer
Grid-Based Builder System
A Unity prototype exploring grid placement, multi-tile building logic, rotation-aware footprints, and data-driven architecture for builder-style gameplay systems.
Engineering Portfolio
A collection of gameplay systems, Unity prototypes, and interactive experiences focused on practical engineering challenges.
All Projects
5 Projects
Gameplay Systems Programmer
A Unity prototype exploring grid placement, multi-tile building logic, rotation-aware footprints, and data-driven architecture for builder-style gameplay systems.

Gameplay Programmer
A color-sequence interaction game built during Global Game Jam 2025, featuring UI systems, countdown flow, and child-friendly gameplay feedback.

Gameplay / AI Programmer
A Unity 6 runtime integration connecting Conversational AI, real-time NPC embodiment, WebRTC audio, and autonomous gameplay actions.

Programmer
An immersive virtual reality environment created for an AIT sand-model presentation, helping communicate a remote desert landscape from a soldier's perspective.

Gameplay Programmer
A 2D educational coloring, tracing, and drawing game for preschool and early-learning audiences, built around touch interaction and guided creative play.